﻿using Microsoft.Xna.Framework;

namespace AngryBullets.Sprite
{
    class Floor : Sprite
    {
        #region Fields

        static private Vector2 _floorPosition;

        #endregion

        #region Properties

        static public Vector2 FloorPosition
        {
            get { return _floorPosition; }
        }

        #endregion

        #region Initialisation

        public Floor(Vector2 position)
            : base(position, "floor")
        {
            _floorPosition = position;
        }

        #endregion
    }
}
